Saturday, February 28, 2009

LHAZAAR PRINCIPALITIES: Pages from the Khorvaire Almanac


Lhazaar Principalities

Country None
Capital Regalport
Ruler Multiple Princes
Government Confederation
Population 500,000
Race Percentage

Humans


42%

Gnomes16%
Half-Elf14%
Changelings12%
Dwarf5%
Halfling4%
Other3%
Eladrin2%
Elf2%

Religion Sovereign Host (Kol Korran, Olladra) & The Devourer
Imports Whatever they can get
Exports Ships, Mercenaries, Trade Goods


[FROM PAGES FOUND IN AN ABANDONED TOWER IN THE FOREST SOUTH OF SKAIRN]

Location

A narrow strip of land to the east of the Hoarfrost Mountains are the principalities only connection to mainland Khorvaire. A band of more than two dozen islands lies scattered off the coast of this narrow band of landscape and extends further north than any point on Khorvaire's shores piercing into the Bitter Sea and extends south to islands off the coast of Q'barra.

Society

Lhazaar society exists more on the open sea than on any land establishment. Those that call the few land establishments home exist to service the sea industries and every major settlement exists on the coastline while much of the interior of the islands remain unexplored and uninhabited. Although the oldest settlements of Khorvaire exist in the Principalities they retain their feeling of frontier towns embraced by the beautiful and brutal environment around them. The sea princes rule over their own islands and every inhabitant pledges fealty to these sea princes. The princes themselves are as varied as the many rulers of the other nations of Khorvaire. Whereas one may be a tyrannical despot another might be a kind hearted ambassador of goodwill.

The Lhazaar Principalities take their name from the explorer Lhazaar, the woman responsible for first bringing human settlers from Sarlona to the shores of Khorvaire 3,000 years ago. Lhazaar established a functional society in the Lhazaar Principalities. She gave the captains in her fleet the title Prince and created the few laws that is held thought out the land. The law that she is best known for is that the title prince is not hereditary but earned. Lhazaar noble hold their title through the power of their armies. Here, might makes right, but with so many different people and cultures this is expressed in different ways. The gnomes of Lorghalen who challenge a prince play a game of wit. The Elves of Farlnen want a show of Arcane skill in addition to naval power. The Sea Princes are very independent; none of the islands have ever been truly united under a single prince. But there has always been one prince that claims the title of High Prince. For the last 15 years this has been High Prince Rygar ir'Wynarn who commands a fleet of 20 ships and the respect of many of the other princes.

There are few laws that the people of the Lhazaar Principalities follow completely. The main one states that the princes of have the right to administer justice in his own land and he can appoint officers as he sees fit. The princes often fight each other but they will join arms if a prince is being attacked by an outsider. Highly loyal to other Lhazaarites, the people of the Lhazaar Principalities will help each other if attacked by outsiders.

Customs

The water is a way of life for the people of the Principalities. Lhazaar children learn to fish and harvest the bounty of the sea as soon as they are old enough to handle a net, and most are equally at home on the deck of a ship or swimming through the waves. Most Lhazaarites prefer to stay close to the water: the ocean is freedom, and a Lhazaarite deep inland feels isolated and trapped. Lhazaarites prefer fish and salty foods to red meat, and Lhazaar captains traditionally drink salasta, a strong, clear alcoholic beverage made using salas seaweed.

The ancestors of the Lhazaarites came from many different races and nations. There is a wide range of skin and hair color among the humans; the original settlers came from across Sarlona, from desert, jungle, and plains. As a result, Lhazaarites tend to be comfortable with all races, and their culture and language incorporates traces of many others; while a dwarf born in the Lhazaar Principalities may not be able to speak Elven, he may use Elven swear words or interjections in his speech.


Lhazaar dress varies from principality to principality, but it often shows traces of the polyglot heritage of the region. Clothing tends to be tough and functional since it's made to resist the rough weather of the seas and the bitter cold of the northern winter. Lhazaarites take great pride in their hair, and complex braids and decorative accessories are common among both men and women.

From the personal stationary of Rubel Hooktooth Holy Army of Onatar 5th Class

18 Zarantyr, 999 YK


Brothers,

How are yeh sorry excuses for dwarves?? I musht aphologize for the delay since mah last letter but I haffn't had the time. I was commishoned to bring backa fallen captain frum a wreacked areship but somehow got tangled up wif a travelin' party headin' to the north and I fought "well bloody why not?"

Such dhangers though! blhoody bugbears and gnolls and who knows what else we're likely to run into in these ruddy woods. I leave this lhetter with those pompous dwarves in Mror. I hope word reaches yeh whell brothers and I hope yeh sorry sacks are far better at the game of drink than yeh were when I left.

-Rubel

Sunday, February 22, 2009

House Kundarak

Possessing great wealth and the magical Mark of Warding, the dwarves of House Kundarak have established themselves as the bankers and moneylenders of Khorvaire, as well as providers of persistent security for businesses and precious goods. While the Mark of Warding appeared among the dwarves of the Mror Holds twenty-five hundred years ago, it was not until the rise of the Kingdom of Galifar that the Kundarak dwarves emerged from barbarism and discovered the full extent of their magical gift. Kundarakhold has rich deposits of precious metals, and the clan initially used its dragonmark to protect its vaults. By 106 YK, House Kundarak was admitted into the exclusive membership of the dragonmarked houses, and today House Kundarak’s banking system operates throughout Khorvaire.

House Kundarak is a business, and the heirs of the house are expected to earn their keep. The current patriarch, Baron Morrikan d’Kundarak, coordinates the operations of the Banking Guild and the Warding Guild from vast estates in Kundarakhold.

Lord Morrikan d'Kundarak of Korunda Gate

Major branches of the family operate in Aundaire, Thrane, Karrnath, Breland, Zilargo, and the Lhazaar Principalities, each with its own director of operations. These nobles report to Kundarakhold, but manage the daily affairs of the house in their region.

The Banking Guild provides loans, letters of credit, and safekeeping services in all the nations mentioned above. Only the Lhazaar Principalities have relatively minor banking facilities, and the Warding Guild has more extensive operations there due to its administration of the prison island of Dreadhold. One of the most popular services for those who can afford it is the safedeposit vault. A client can rent a vault for 10 gp per day. The client and any delegated companions receive a word of access and can deposit an item (weighing up to 10 pounds) into the vault. Through arcane means, the vault can be accessed from any Kundarak banking center, regardless of where the vault was originally accessed. Members of the house receive a discount on this service.

The vaults of Kundarakhold contain unimaginable wealth...and more protective wards than a dwarf can count in his lifetime

Other services provided by the Banking Guild include exchanging coins for more transportable forms of wealth, such as gems or bills of exchange. The larger offices link by magical means, and an individual who maintains a balance with the bank can withdraw funds from any of the major outposts. The house speculates in a variety of businesses (including its own precious metals trade), and wealthy clients can choose to take advantage of investment services. Kundarak also provides credit and loans, but as an institution, the bank only deals with royalty, dragonmarked houses, guilds, and other large groups. However, a Kundarak agent may provide a loan to an individual or adventuring party as a matter of personal speculation.

The Warding Guild consists of experts in magical and mundane security, as well as troops trained to guard Kundarak holdings. The house members stationed at Dreadhold belong to this guild. The guild provides independent security consulting and services; Kundarak locks and traps are renowned throughout the land.

Dreadhold

Many of the nations of Khorvaire and the dragonmarked houses rely on House Kundarak for loans and security, which gives the house considerable influence. House Kundarak has close ties to House Sivis. Gnomes are found at most major branches of the bank. In exchange for a share of the profits, the House of Scribing provides bookkeeping services, verifies important documents, and assists with magical communication, in addition to providing the services of its mundane advocates and mediators.

Thursday, February 19, 2009

Hobgoblins in Shadowfell Keep



The Order of the Crimson Dawn in the second level of Shadowfell Keep. What are Dhakaani hobgoblins doing way up here in northern Karrnath?